Tuesday, August 15, 2017

The Lost Isle

I know it's been a while, but distractions have been myriad. Rather than let the perfect be the enemy of the -well, let's just say less than perfect, here is a pdf of the mini module/adventure I was working on. it's a bit rough around the edges, but feel free to take a peek!

Tuesday, March 7, 2017

Incremental Progress Reported!

An editor friend of mine proofread the adventure draft for me and sent it back with comments. Once I've looked over the changes, all that really remains is drawing one map and doing a bit of layout. I'll post a free link to the pdf once that's all finished.

I don't mean to build up expectations for the adventure. It's not really any great shakes, but I've been in a serious creative dry spell for a while, so getting any project finished is a real milestone to me. Hopefully, someone will find it useful and/or amusing.

Friday, March 3, 2017

Teaser from C&T adventure

I originally posted this on the G+ community


AC: 18
HD: 10
Attacks: 1 Bite (2d6), tentacles (ensnare)
Special: see below
Move: 18
CL: 12

Facing a terror lizard is bad enough, but this one has been touched by foul kaos-energy. In addition to be an unnaturally large and strong example of the breed, instead of short forelimbs, it possesses a pair of ropy tentacles. These pseudo-pods lash out at a distance of up to 20' and - upon a successful hit - ensnare the target, pinning his limbs and drawing him to the beast, which bites at a +4 to hit. The victim can break free by rolling under his Strength on a d20-2. The tentacles can be severed with a successful attack roll at -2 and 10 points of damage in a single blow.

Wednesday, March 1, 2017

Two C&T related projects

So I'm pretty close to finishing a simple adventure for C&T. When it's done I'll put up a PDF for anyone interested to look at. It's sort of a rules shakedown for me and intended to be a fun one-shot, not so much a kickoff to a whole campaign arc. That's project one.

The second project is a little more complex. I've been looking for a while at various setting and campaign ideas for games like C&T, Labyrinth Lord, Green Ronin's Fantasy AGE, etc. I think I've hit upon something that sounds like fun to me, but it's going to require mashing a few things together. Specifically, I'm going for a potential cross-genre thing.

Lords of Light!

Instead of a post-apocalyptic earth with the ancient ruins of a technologically superior civilization, this setting would be a dark fantasy world more like Zarth where alien/futuristic technology (and possibly aliens) appear. Imagine a D&D world where the ship from Expedition to the Barrier Peaks just crashed. 

I still need to iron out some of the specifics, but here's some of what I'm planning:

  • C&T-style mechanics, including Sanity and similar damage/injury rules.
  • Mutants, but Chaos-based instead of radiation,
  • Androids and psychics. Possibly even as exotic PC classes.
  • Technological artifacts (ray guns) that might be found as treasure.
  • Aliens
  • Evil Gods
  • Barbarians, Sorcerers, and all that jazz.

Friday, January 27, 2017

USR in the OSR

Jason Hobbs has begun a new-OSR themed podcast. In his first episode, they discuss the USR Swords & Sorcery system that was mentioned previously on this blog. It's well worth a listen. Check it out!