Showing posts with label crypts. Show all posts
Showing posts with label crypts. Show all posts

Wednesday, March 1, 2017

Two C&T related projects

So I'm pretty close to finishing a simple adventure for C&T. When it's done I'll put up a PDF for anyone interested to look at. It's sort of a rules shakedown for me and intended to be a fun one-shot, not so much a kickoff to a whole campaign arc. That's project one.

The second project is a little more complex. I've been looking for a while at various setting and campaign ideas for games like C&T, Labyrinth Lord, Green Ronin's Fantasy AGE, etc. I think I've hit upon something that sounds like fun to me, but it's going to require mashing a few things together. Specifically, I'm going for a potential cross-genre thing.


Lords of Light!

Instead of a post-apocalyptic earth with the ancient ruins of a technologically superior civilization, this setting would be a dark fantasy world more like Zarth where alien/futuristic technology (and possibly aliens) appear. Imagine a D&D world where the ship from Expedition to the Barrier Peaks just crashed. 

I still need to iron out some of the specifics, but here's some of what I'm planning:

  • C&T-style mechanics, including Sanity and similar damage/injury rules.
  • Mutants, but Chaos-based instead of radiation,
  • Androids and psychics. Possibly even as exotic PC classes.
  • Technological artifacts (ray guns) that might be found as treasure.
  • Aliens
  • Evil Gods
  • Barbarians, Sorcerers, and all that jazz.


Tuesday, October 11, 2016

Let the Hellgates open!


At long last, the final version of Crypts & Things: Remastered has arrived. I received my hardcopy book the other day and have downloaded the final pdf. I am nearly finished with my first cover to cover read-through. I will save the full review for when I've let it marinate in my head for a bit, but first impressions are favorable.

I have a regular gaming group, but I don't know if this is the right kind of game for them. It taps pretty deep on the OSR "rulings, not rules" philosophy, and its horror elements aren't exactly what they look for in a fantasy game, preferring more "heroic" themes. It makes me consider using C&T for an alternate group, possibly Roll20 online or similar.